S+
Impossible
S
Very Hard
A
Hard
B
Skill / Not rated
C
Sett favored
D
Very easy
F
Easiest
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Showing 58 of 58 matchups
Gangplank
Hail of Blades
S+
Q:4.5
W:22/20/18/16/14
E:0
R:160/140/120
Heimerdinger
Hail of Blades
S+
Heimerdinger matchup: [Hail of Blades] Hail of Blades Difficulty: Impossible. Main job: survive. His turrets make normal trades very hard. Give up farm when taking it would cost too much health. Rare opening: after level 6, an overstep near your turret can give you Flash → E → R toward your turret → Q attacks → W. Watch out: do not force the usual early lane plan into his turret setup.
Kennen
Hail of Blades
S+
Kennen matchup: [Hail of Blades] Hail of Blades Difficulty: Impossible. Main job: survive. Give up some farm and pressure when needed. Do not force a trade just to prove you can win the lane. Mindset: dropping your ego and keeping experience is the right play here.
Vayne
Hail of Blades
S+
Vayne matchup: [Hail of Blades] Hail of Blades Difficulty: Impossible. Setup: [Doran's Bow] Doran's Bow. [Fleet Footwork] Fleet Footwork is a safer rune option if you want to focus on surviving. My preference: take Hail of Blades and look for aggressive openings. Watch out: a failed engage can cost the whole lane. Do not spend your health chasing when you cannot reach her.
Jayce
Rune not confirmed
S+
Jayce matchup: Rune not confirmed Difficulty: Impossible. Opening: if he starts E, respect his ability to stop your engage and give priority when needed. Hammer form: when he jumps onto you with the lightning field active, be ready to W as he follows with E. Your shield can absorb the knockback damage while your punch is already casting. Mindset: this is a hard lane. Respect his openings and do not force every chance to walk up.
Akali
Hail of Blades
S
Akali matchup: [Hail of Blades] Hail of Blades Difficulty: Very hard. Setup: [Doran's Bow] Doran's Bow, usually W at level 1. Opening: let her spend energy on Q, then answer with W. Back off while W is down. Plan: aim for level 2 first. E into a short trade, then threaten a kill at level 3 if she is low. Watch out: check whether she takes shroud or E at level 2. Either can stop your next attack.
Gragas
Hail of Blades
S
Gragas matchup: [Hail of Blades] Hail of Blades Difficulty: Very hard. Starting item: [Doran's Blade] Doran's Blade. Setup: keep the rune, E and W ready. Stand between Gragas and an enemy minion so E gives a stun. Trade: E stun → two attacks → Q → two attacks. Get your damage in before his E interrupts you. Watch out: do not chase his Body Slam after your burst. Step back and wait for your next full trade.
Malphite
Conqueror
S
Malphite matchup: [Conqueror] Conqueror Difficulty: Very hard. Build: [Doran's Blade] Doran's Blade is fine. Buy [Tiamat] Tiamat early. Plan: test whether you can threaten a kill. If you cannot, push and look for a safe chance to farm the wave behind his turret or pressure his jungler. Watch out: check enemy positions before moving past his turret. Do not keep forcing low value trades into his armor.
Kled
Conqueror
S
Kled matchup: [Conqueror] Conqueror Difficulty: Very hard. Levels 1 to 6: focus on your waves instead of forcing fights. Kill window: save your key spells for when he dismounts. Then look for E → W true damage → R → attack → Q attacks before he can remount. Watch out: this needs the right timing and enough damage. If you cannot hold those tools, do not force the combo.
Yorick
Rune not confirmed
S
Yorick matchup: Rune not confirmed Difficulty: Very hard. Early lane: look for pressure before level 6. His build matters: armor makes direct fights much harder, while a normal damage build gives you more room to trade. Against the wall: if he walks away, break the wall with attacks and leave. If he stays to fight, look to R him out of the cage. Watch out: do not force the same fight into a heavy armor build that you would take into Trinity Force.
Jax
Grasp of the Undying
A
Jax matchup: [Grasp of the Undying] Grasp of the Undying Difficulty: Hard. Setup: Grasp, Shield Bash, Bone Plating and Overgrowth, with Alacrity and Last Stand. Take attack speed, adaptive force and flat health. Put three early points into W. Opening: if he starts E, give him priority. Do not force the first fight through Counter Strike. Trade: stay between him and an enemy minion. When he uses E, stun him with your E and walk out of his stun range. Once his E ends, look to trade with Grasp. Watch out: keep W ready when stepping up. If he stops you before you reach the wave, the trade becomes much harder.
Teemo
Conqueror
A
Teemo matchup: [Conqueror] Conqueror Difficulty: Hard. Setup: [Doran's Shield] Doran's Shield, [Legend: Haste] Legend: Haste instead of Alacrity, Second Wind, and the tenacity and slow resist shard instead of flat health. Why: the shard shortens his blind so you can start attacking again sooner. Plan: preserve enough health to fight when you catch him. Your main job is reaching him with your tools ready. Rune reminder: Teemo uses Conqueror. Garen uses Hail of Blades. Both use the Haste and tenacity adjustment.
Illaoi
Conqueror
A
Illaoi matchup: [Conqueror] Conqueror Difficulty: Hard. Rune choice: Conqueror is my preference for longer fights. Hail of Blades is acceptable. Main rule: dodge her E before committing. A missed E is your opening to fight; getting hit changes the trade.
Nasus
Hail of Blades
A
Nasus matchup: [Hail of Blades] Hail of Blades Difficulty: Hard. Opening: pressure levels 1 to 3. After a three wave crash, hold the returning wave near your turret and punish him for walking up to stack. Watch out: the lane gets much harder as he stacks Q. Around 200 stacks is my warning point to reassess fights, not a promise that every fight is lost. Spell option: [Cleanse] Cleanse is something I would try against Wither. Treat it as an option to test, not a required setup.
Ornn
Hail of Blades
A
Ornn matchup: [Hail of Blades] Hail of Blades Difficulty: Hard. Build: [Tiamat] Tiamat can help you push and look for a safe play behind his turret or against his jungler. Watch out: W makes direct trades difficult. After level 6, remember how far his ultimate reaches before you move into the enemy jungle.
Pantheon
Hail of Blades
A
Pantheon matchup: [Hail of Blades] Hail of Blades Difficulty: Hard. Trade: dodge Q, then look for E stun → two attacks → Q attacks. His short trade does not have to be free. Bone Plating: trigger it safely first, then wait for it to end. Spending your whole burst into it makes the lane much harder. Kill window: around half health, look for a full commit if you still have enough health and your tools are ready.
Rumble
Hail of Blades
A
Rumble matchup: [Hail of Blades] Hail of Blades Difficulty: Hard. Spells: [Flash] Flash with [Ghost] Ghost or [Ignite] Ignite. Choose one of those as your second spell. Plan: contest experience and look for early trades when you can. Watch out: this lane stays hard even after a good trade. Do not judge the next fight only by who won the last one.
Aatrox
Conqueror
A
Aatrox matchup: [Conqueror] Conqueror Difficulty: Hard. Setup: [Doran's Blade] Doran's Blade. Conqueror is my consistent choice. Hail of Blades is an aggressive option if you trust yourself to build a lead at levels 1 to 3. Opening: wait in the forward brush. Start W if he fights you, get a strong trade, then keep him away from experience. Plan: build a three wave crash. A health and level lead can give you a dive window. Check the jungler before committing.
Kayle
Conqueror
A
Kayle matchup: [Conqueror] Conqueror Difficulty: Hard. Setup: [Doran's Bow] Doran's Bow, [Flash] Flash + [Ghost] Ghost. Opening: wait in the forward brush. If she walks up and stays to fight, keep attacking in melee range and use your potions. If she leaves: take the wave instead of chasing too far. If she stays close, your attacks with Conqueror are your main threat even if W misses.
Sion
Conqueror
A
Sion matchup: [Conqueror] Conqueror Difficulty: Hard. Early lane: his Q makes trades awkward. Respect the charge and do not assume this is an easy lane. Later: the matchup feels better once you have [Black Cleaver] Black Cleaver and your core items.
Tahm Kench
Conqueror
A
Tahm Kench matchup: [Conqueror] Conqueror Difficulty: Hard. Setup: [Doran's Bow] Doran's Bow. Stay behind minions so they block his Q and deny its heal from hitting you. Plan: pressure him when you can avoid Q. If he tries to W away, use R to interrupt his escape. W timing: with high Grit or three passive stacks on you, watch for him to devour you. Cast W as he commits so your damage and shield are already in motion.
Udyr
Conqueror
A
Udyr matchup: [Conqueror] Conqueror Difficulty: Hard. Build: [Boots of Swiftness] Boots of Swiftness into [Stridebreaker] Stridebreaker. Plan: look to fight when you can stay on him. Watch out: his empowered R slow makes chasing or leaving a fight difficult. The movement from your boots matters here.
Zac
Conqueror
A
Zac matchup: [Conqueror] Conqueror Difficulty: Hard. Setup: [Doran's Bow] Doran's Bow. Look to pressure level 1 and keep taking good trades. Early buy: [Executioner's Calling] Executioner's Calling to reduce his healing. Wave plan: avoid giving him a quiet lane under his turret where he can heal freely. Use your wave control to keep him under pressure.
Tryndamere
Conqueror
A
Tryndamere matchup: [Conqueror] Conqueror Difficulty: Hard. Setup: [Flash] Flash + [Ignite] Ignite. Buy [Plated Steelcaps] Plated Steelcaps before finishing [Stridebreaker] Stridebreaker. Before level 6: play for early pressure and a lead. After level 6: his ultimate makes finishing the kill much harder. Do not treat him like the same early lane opponent.
Vladimir
Hail of Blades
A
Vladimir matchup: [Hail of Blades] Hail of Blades Difficulty: Hard. Setup: [Doran's Bow] Doran's Bow, [Flash] Flash + [Ghost] Ghost. Ignite is also fine if you trust your movement. Opening: pressure levels 1 to 3. Bait out his pool, then use its long early cooldown to look for another trade. Watch out: do not spend your whole combo into the pool.
Ambessa
Hail of Blades
B
Ambessa matchup: [Hail of Blades] Hail of Blades Difficulty: Skill matchup. Setup: [Doran's Blade] Doran's Blade is my usual start here. The bow is also an option. Plan: stand between her and an enemy minion. Stun her with E before she can Q and dash away, then two attacks → Q → two attacks. Watch out: no E means no committed trade. Her Q can return before your E does. If you cannot get the stun, wait.
Garen
Hail of Blades
B
Garen matchup: [Hail of Blades] Hail of Blades Difficulty: Sett favored. Setup: take [Legend: Haste] Legend: Haste instead of Alacrity and the tenacity and slow resist shard instead of flat health. Use [Doran's Bow] Doran's Bow. This is Hail of Blades, not Conqueror. Opening: walk with your first wave to contest a proxy. W is a good start if he spins into you and builds your Grit. Trade: when he uses Q and E then walks away, stay close. As the silence ends, E stun → W to land the true damage before he escapes. Key point: the shorter silence is what gives you time to answer. Be ready to act as it ends.
Gnar
Hail of Blades
B
Gnar matchup: [Hail of Blades] Hail of Blades Difficulty: Skill matchup. Setup: [Flash] Flash + [Ghost] Ghost and [Doran's Bow] Doran's Bow. E is my usual opening choice; W is also fine. Opening: look to zone him from the first wave. Build a three wave crash and dive only if your health and level lead make it safe. Watch out: his jump can use a minion for a second bounce. Save your chase for a real opening. The lane gets much harder if you fall behind.
Quinn
Hail of Blades
B
Quinn matchup: [Hail of Blades] Hail of Blades Difficulty: Skill matchup. Setup: [Doran's Bow] Doran's Bow, [Flash] Flash + [Ghost] Ghost. Plan: use your E carefully. A good Quinn can keep attacking and kiting without using her E, so missing your pull can leave you unable to reach her. Timing plays: R can interrupt her E. If she uses E and lands near the end of your W line, aim the middle at that landing spot. Watch out: do not assume she must use E just because you walk toward her.
Darius
Conqueror
B
Darius matchup: [Conqueror] Conqueror Difficulty: Skill matchup. Setup: [Doran's Blade] Doran's Blade or [Doran's Bow] Doran's Bow. Hail of Blades is also fine when you want shorter trades. First job: avoid the outer Q. Walk out of it or close into the inner part so he does not get the outer hit and heal. Save E: use it to set up a W hit in the middle. Do not spend it early just to pull him closer and then miss your main damage. Timing play: keep R in mind when he tries to stop your movement with E.
Camille
Conqueror
B
Camille matchup: [Conqueror] Conqueror Difficulty: Skill matchup. Setup: [Doran's Blade] Doran's Blade or [Doran's Bow] Doran's Bow. I like the bow when I can keep attacking. Trade: avoid the outer part of W, which gives her damage and healing. Move inside it or use E as she starts W. Punish: if she misses E while engaging, keep fighting. If it hits, catch her with your own E before she leaves. Stop her escape: use R as she hooks toward a wall. Dragging her away leaves her with fewer ways to end the fight.
Aurora
Hail of Blades
B
Aurora matchup: [Hail of Blades] Hail of Blades Difficulty: Skill matchup. Setup: [Flash] Flash + [Ghost] Ghost, [Doran's Bow] Doran's Bow, and start W. [Doran's Shield] Doran's Shield is fine if you need a safer lane. Plan: look for early trades and bait her spells before committing. Catching her twice can create a kill window. R timing: look to grab and reposition her as she starts her ultimate. Force her to spend another escape instead of fighting inside her ideal setup.
Smolder
Hail of Blades
B
Smolder matchup: [Hail of Blades] Hail of Blades Difficulty: not rated yet. The full lane plan is still to come.
Sylas
Hail of Blades
B
Sylas matchup: [Hail of Blades] Hail of Blades Difficulty: not rated yet. The full lane plan is still to come.
Gwen
Conqueror
B
Gwen matchup: [Conqueror] Conqueror Difficulty: Not rated yet. Opening: use your early strength to deny experience. After a good trade, build a three wave crash and look for a safe dive. Why Conqueror: she can keep fighting for a long time. After level 6, her ultimate makes a short Hail of Blades trade much harder to leave.
Mordekaiser
Conqueror
B
Mordekaiser matchup: [Conqueror] Conqueror Difficulty: Skill matchup. Opening: look for a level 1 fight. If he refuses, build your wave lead instead. Why Conqueror: he can keep fighting after your first combo, so the longer trade matters. R timing: as he raises his weapon to cast R, time your own R to use its displacement immunity during his cast. Pressing too early or too late loses the window.
Olaf
Conqueror
B
Olaf matchup: [Conqueror] Conqueror Difficulty: Skill matchup. Setup: [Doran's Bow] Doran's Bow and usually W at level 1. Conqueror is better for the long fight; Hail of Blades is acceptable. Before level 6: look for fights and use W as he commits damage. When he chases, a backward Flash during W can help line up the middle. After level 6: bait out his ultimate, leave the fight, then look to reengage after it ends.
Poppy
Hail of Blades
B
Poppy matchup: [Hail of Blades] Hail of Blades Difficulty: Skill matchup. Setup: [Doran's Bow] Doran's Bow. Plan: watch for her E onto a minion to dodge your E or W. Bait that movement before spending your main damage. Watch out: stay away from walls. Her wall stun can catch you from angles that are easy to misjudge.
Skarner
Conqueror
B
Skarner matchup: [Conqueror] Conqueror Difficulty: not rated yet. The full lane plan is still to come.
Warwick
Conqueror
B
Warwick matchup: [Conqueror] Conqueror Difficulty: Skill matchup. Level 1: take a controlled trade instead of forcing everything. Look for another opening at level 2 after that health trade. Main rule: bait his E and wait out its damage reduction before using your main damage. Then look to keep fighting.
Shen
Conqueror
B
Shen matchup: [Conqueror] Conqueror Difficulty: Skill matchup. Setup: start W. [Doran's Blade] Doran's Blade or [Doran's Bow] Doran's Bow are both options. Opening: look for a level 1 trade with W available. Trade: if he walks behind you after using his damage, be ready to E as he tries to taunt away. Catch his exit instead of letting him end every trade for free. Difficulty note: a skill matchup that leans hard.
Urgot
Conqueror
B
Urgot matchup: [Conqueror] Conqueror Difficulty: Skill matchup. Rune choice: Conqueror is my default. Hail of Blades is acceptable. Timing play: when he commits to the E flip, aim W behind you before the flip lands so the line can hit him after he moves you. Watch out: this is a timing play. Save W for the right moment instead of spending it before he commits.
Volibear
Hail of Blades
B
Volibear matchup: [Hail of Blades] Hail of Blades Difficulty: Skill matchup. Opening: start W and look to fight. If he starts E, bait it out, dodge the area, then walk into him while it is down. Trade: use W as he commits damage. If he stays, keep checking whether you can win the extended fight. If he refuses: build a three wave crash and recall for an item lead.
Wukong
Hail of Blades
B
Wukong matchup: [Hail of Blades] Hail of Blades Difficulty: Skill matchup. Why: I prefer a short trade before he escapes. Conqueror is an option, but long fights after level 6 let him build his passive armor and Conqueror quickly. Opening: look for a short level 1 trade, not a full commit. Use the health lead to build a crash and threaten a safe dive.
Zaahen
Hail of Blades
B
Zaahen matchup: [Hail of Blades] Hail of Blades Difficulty: Not rated yet. Start W. Walk up and land two attacks. After his first Q, look for your next pair of punches. W timing: cast W just before his second Q knocks you up. Your punch should already be casting as the knockup lands, and your shield helps absorb the damage. Watch out: this trade depends on saving W for the second Q. Do not spend it too early.
Fiora
Hail of Blades
C
Fiora matchup: [Hail of Blades] Hail of Blades Difficulty: Sett favored. Setup: [Doran's Bow] Doran's Bow or [Doran's Blade] Doran's Blade. I prefer the bow when I value its attack speed and the extra potion. Trade: use E when she is close and your timing is hard to read. At the edge of E range, she has more room to react with parry. Follow up: land your quick attacks. If she keeps fighting, answer with W. Track her parry before committing to the next trade.
Renekton
Hail of Blades
C
Renekton matchup: [Hail of Blades] Hail of Blades Difficulty: Sett favored. Setup: [Doran's Bow] Doran's Bow. Keep the rune, E and W ready. Trade: stand between him and an enemy minion. E stun → two attacks → Q → two attacks. Step back after your burst. If he fights back: answer the damage with W. If he gives up the trade, take the health lead and wait for your next opening.
Riven
Hail of Blades
C
Riven matchup: [Hail of Blades] Hail of Blades Difficulty: Sett favored. Setup: [Doran's Bow] Doran's Bow, start W. Level 1: let her Q attacks build your Grit. Cast W as her third Q comes in so you deal damage and shield the hit. If she uses Flash to dodge, leave while her Q is down. Next trades: E stun between minions → two attacks → Q attacks. Repeat when your tools are ready. Watch out: use E before she can buffer her W stun through it. Do not give her a free interrupt during your punches.
Singed
Hail of Blades
C
Singed matchup: [Hail of Blades] Hail of Blades Difficulty: Sett favored. Setup: [Doran's Bow] Doran's Bow, start W, and walk to lane with your minions. Opening: contest his attempt to farm behind your turret. If he stays in lane, trade with attacks and answer his damage with W. Level 2: use E to catch him, land your quick attacks, then W when he commits damage. Hail of Blades helps you deal damage before he flips you away.
Trundle
Conqueror
C
Trundle matchup: [Conqueror] Conqueror Difficulty: Sett favored. Plan: look to fight through levels 1 to 6. After level 6, I still like the fight when both champions have their ultimates available. Watch out: fight near minions so you can set up an E stun into W. In open space, his pillar can move you out of position and make your true damage miss.
K'Santé
Hail of Blades
C
K'Santé matchup: [Hail of Blades] Hail of Blades Difficulty: Sett favored. Setup: [Doran's Bow] Doran's Bow. Plan: stand where E can stun, then E → two attacks → Q → two attacks. Use the quick damage to win the trade and keep the pressure up.
Irelia
Conqueror
C
Irelia matchup: [Conqueror] Conqueror Difficulty: Sett favored. Why Conqueror: her W reduces your burst damage. A longer fight lets you get value after that protection ends. Plan: avoid spending your full damage into W. Keep fighting when you can punish its cooldown.
Rengar
Hail of Blades
C
Rengar matchup: [Hail of Blades] Hail of Blades Difficulty: Sett favored. First buy: [Executioner's Calling] Executioner's Calling. His healing is the main problem before you have it. Plan: respect him before your healing reduction. Once you buy it, look to fight and keep pressure on him. Difficulty note: I rate this as Sett favored after the first buy, not before it.
Cho'Gath
Conqueror
C
Cho'Gath matchup: [Conqueror] Conqueror Difficulty: Sett favored. Rune choice: Conqueror is more consistent for long fights into health builds. Hail of Blades is an option, especially if he builds damage. Watch out: a heavy armor build makes the lane much harder. Do not expect the same kill pressure you have against health or ability power.
Dr. Mundo
Hail of Blades
D
Dr. Mundo matchup: [Hail of Blades] Hail of Blades Difficulty: Very easy. Opening: take the forward brush and pressure him away from the first three melee minions. Keep denying experience on the second wave without losing your own. Plan: build a three wave crash. If he is low and behind in levels, look for a safe dive. Ghost + Teleport gives him fewer ways to dodge your damage than Flash. Watch out: keep dodging cleavers. Taking repeated hits can ruin the health lead your plan needs.
Maokai
Rune not confirmed
D
Maokai matchup: Rune not confirmed Difficulty: Very easy. Detailed lane plan and rune choice are still to come.
Yasuo
Conqueror
D
Yasuo matchup: [Conqueror] Conqueror Difficulty: Very easy. Setup: [Doran's Bow] Doran's Bow. Opening: take a short level 1 trade. Do not assume every full health fight is won. Timing play: use R as he releases his tornado so your displacement immunity can carry you through the knockup. Exhaust: if he has it, avoid forcing the level 1 fight. Play for level 2 and check the next opening.
Yone
Conqueror
D
Yone matchup: [Conqueror] Conqueror Difficulty: Very easy. Setup: [Doran's Bow] Doran's Bow, [Flash] Flash + [Ignite] Ignite. Opening: pressure level 1 unless he has Exhaust. If he does, play for level 2 instead of forcing the first fight. Timing play: watch his ultimate windup and time your R to reposition during it. Do not wait until he has already caught you.
