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Fiddlesticks Jungle Guide

EvileooPeak Diamond III
7.8K görüntüleme27 Kasım 20257 dk okuma
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Fiddlesticks
jungle
AP
100% 
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I'll delete this guide once a higher elo fiddler will make one

Runes

Luckily, Fiddlesticks has a lot of possible rune builds, they are at least 4 major runes that works and they change depending on buffs or nerfs:

Runes with domination tree as primary are the most versatile

You can go electrocute or dark harvest depending on what you prefer (electrocute is more consistent)

In these 2 domination rune pages I put tthe 2 types of possible primary trees

The secondary tree is mostly about preferences

I personally go for a sorcellery tree with axiom arcanist and absolute focus for massive ultimates

First strike is not really the best rune rn but when viable it is an insanely good rune on fiddle, you can play it, it provides a good snowball with additional golds and a good late with the additional damages

The secondary tree can be domination or sorcellery, depends on what you prefer

Comet is not really the reason why you play the sorcellery as primary rune page

The sorcellery rune page is insanely good on fiddle

So this is playable, not meta, but playable

Items

Boots

  • Sorcerer's Shoes only boots you need in jungle

First item

  • Hextech Rocketbelt is for common uses, it gives you all the cdr you need and a dash
  • Liandry's Torment is for tanky comps, when they are 3+ tanky champions

Second item

  • Shadowflame is the default item you would build
  • Zhonya's Hourglass when you are behind or when the enemy team has a lot of burst or ccs that cancels your W
  • Liandry's Torment if you didn't build it first and you still need it

Common items

  • Void Staff when enemy team is tanky and you are the only high ap damage dealer of your team
  • Bloodletter's Curse when enemy team is tanky and they are others high ap damage dealers in your team
  • Rabadon's Deathcap because AP
  • Shadowflame or Zhonya's Hourglass if you didn't build it second

Note : we usually build %mpen (Void StaffBloodletter's Curse) in 4th, but if the enemy team builds mr quickly we buy it in 3rd

Situational items

  • Oblivion Orb when enemy team has lots of healing, we rarely finish the Morellonomicon, build it once you find they heal a bit too much in fights

Play style

Fiddlesticks is a powerfarmer, you need to get a lot of resources to hit your power spikes and destroy the game.

Before level 6 : farm your camps, gank if you don't lose too much time on your clear

After level 6 : keep farming and if you get a good R angle, go for it, then go back to farm

Fiddlesticks can be considered as a battle mage since his kit provides him a good healing with W, but he excels in crowd control and, with R, in burst. So he can do a lot by himself

Your main damage in general is your W, so be careful when you use it. Always seek for enemy ccs that can cancel your W when the game loads (stun, bump, charm, fear) and keep an eye on these abilities, W when they are on cd or you are safe enough (like behind someone or anything).

Also, you love taking fight next to jungle camps or epic monster (especially void grubs), they are an incredible source of healing. So if you get in a fight and the enemy chases you, head to your availible jungle camps and fight once you are in W range of them, this will save you a lot of times

Combos

As the champion kit is really easy, there is not a lot of combos, but still some.

The basic is EQW or QEW. Prioritize the EQW combo if the enemy is not in range and you need to slow him to get in Q range or if you are out of vision, the E will fear and your Q damage will double. In other cases, QEW is better

once you get the R, just add it at the start of the previous combo so you get REQW or RQEW

There are some cases where you will not be able to R then combo because the enemy sees you and can cancel your R cast. In this case, Q then REW. With the 2s cc (at lvl 5) given by the Q, you have time to cast your R and get yor kill

Now the tricky one you will need to practice a bit. When you cast your ultimate and enemies get out of R range, you can W flash INSTANTLY when you land, this will fear them, situational but efficient

Matchups

I won't do a tierlist since most of champs are strong or weak against you at a certain timing.

In early game, care to invaders like kindred or nidalee, they will destroy you if you don't respect them. Leave them your jungle and play at the opposite if they invade and the laners can't help in time.

In mid late game, you have more tools to play, care to cc champs, avoid 1v1s if you can and you should be fine.

Random Tips

you can cast W even if the tooltip says you can't. Example, if a shaco is invisible next to you, the tooltip shows you can't W, but if you press it, it will cast and reveal shaco. So don't trust the HUD, press W when you feel there's an invisible champ next to you or someone behind a small wall

Effigies ping and flee when they are seen close enough by a champion. Even if he is invisible, like evelynn

The W is a tether. What does it mean ? It means once a champion is linked to it, it is impossible to him to remove it except by getting out of range (or with exceptions like morde R or camille R). So if kayn R and goes inside you while your W is attached to him, the damage will continue, same for vladimir if he W or gwen W, etc...


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