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Impossible
S
Very Hard
A
Hard
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Even
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Favorable
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Easy
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Showing 25 of 25 matchups
不羁之悦
EARLY GAME
S+
Q:4
W:26/25/24/23/22
E:0.5
R:110/95/80
深渊巨口
EARLY GAME
S+
深渊巨口 matchup: EARLY GAME You need to trade around the Bio-Arcane Barrage cooldown, if he has it, you can't ever fight him. If he uses it to farm or you bait it and he only gets one auto, you need to use this window to get him lower.. Respect his support synergy. Kog'Maw lanes often rely on peel from Lulu or Nami . It's important to dodge his skillshots, particularly if it's an AP mage version, in which he becomes a complete lane bully. He's very immobile, so try to play next to your tower to make him overextended and setup a gank for your Jungler . MID/LATE GAME As with laning phase, Bio-Arcane Barrage makes him win almost every trade with you, so keep respecting this cooldown. Be mindful of Living Artillery poke when grouping. The poke can deplete your Health bar quite quickly. Commit to fights where he gets stunned or hard crowd controlled, if he's allowed to hit freely he will clean up any fight. Looking for flanks or creative terrain usage with your team is an alternative, but he still stat checks you with Bio-Arcane Barrage up.
爆破鬼才
EARLY GAME
S+
爆破鬼才 matchup: EARLY GAME I recommend pushing the wave into Ziggs so he uses spells to clear the wave rather than just poking you down and making it a dodge game. His Bouncing Bomb has a 6s cooldown to poke you with, track this cooldown and try to anticipate to prevent taking damage. You can use E to dodge Bouncing Bomb or escape Satchel Charge knockbacks. Avoid taking damage in lane, even if you get a better trade, he will Teleport back and you will have worse conditions to lane with in terms of health , mana and items. MID/LATE GAME Respect his Mega Inferno Bomb zoning, so avoid fighting in choke points. He's immobile when Satchel Charge is down. Look to collapse with R and RE to secure the kill. Avoid defending low health towers, as his execute from Satchel Charge can instantly finish structures and allow the enemy team to engage. You win teamfights with all-ins, allowing a window for Ziggs to poke is playing to his advantage.
皮城女警
EARLY GAME
S+
皮城女警 matchup: EARLY GAME Caitlyn's Headshot zoning and Piltover Peacemaker poke make stacking Q difficult. Only contest wave when Headshot is down, track her passive bullets. Use E to reposition out of Yordle Snap Trap zones. Play to setup a gank from your jungler, since she outranges and pokes before you can get a good extended trade. MID/LATE GAME She has pretty good wave clear to push mid lane, try to be there as the waves meet and ping assistance so you can look for a pick with your team. Try to setup an objective ahead of time, Caitlyn needs time to setup Yordle Snap Trap . This way, you won't get poked down as much. Avoid being poked, let tanks soak Headshot damage before engaging.
残月之肃
EARLY GAME
S
残月之肃 matchup: EARLY GAME Exploit Aphelios's weak early levels, his Calibrum, the Sniper Rifle and Severum, the Scythe Pistol trades aren't good in extended fights, however be careful of poke with the green gun. Stack Q off the wave, but don't overcommit when he has Gravitum, the Gravity Cannon ; its root can punish Yunara's positioning and force Flash . Maintain a slow push and call your jungler for a gank since Aphelios is immobile. If he has Severum, the Scythe Pistol + Crescendum, the Chakram , avoid extended fights, disengage and wait for his weapon swap. MID/LATE GAME Aphelios scales extremely well, play around fog of war and chokes to explore his lack of mobility. Front to back teamfights are very difficult to out-perform. Watch for Moonlight Vigil , reposition with RE to avoid its damage and effects. Keep distance; never dash in unless he is stunned or under effect of hard crowd control abilities.
英勇投弹手
EARLY GAME
S
英勇投弹手 matchup: EARLY GAME When he uses abilities like Phosphorus Bomb on the wave, trade with Q active. If he has all abilities, he can have a really strong burst by using Valkyrie to close the gap. Once he hits level 6, expect heavy poke. Use E to dodge the missiles. MID/LATE GAME Corki is fragile once he wastes Valkyrie . You can chase him with your own RE. Corki can build items like Plated Steelcaps to deny your damage, so be careful when you think he's low health, he's still a strong duelist. You win any front to back teamfight, focus on staying alive and maximize damage output.
圣枪游侠
EARLY GAME
S
圣枪游侠 matchup: EARLY GAME Respect his level 2 spike, Piercing Light + Relentless Pursuit + Lightslinger can instantly win trades. You can look to trade if he uses abilities on the wave. He's quite mana reliant. If he dashes forward with Relentless Pursuit , look to punish afterwards as that's his only escape. Don't shy away from a fight pre-6 if you're full health . If you let him poke you and don't retaliate, you'll lose lane very hard. MID/LATE GAME Lucian's burst falls off if you survive his initial combo; disengage with RE to reset fights. If paired with Nami or Milio , expect explosive burst from Ebb and Flow + Ardent Blaze into a The Culling finisher. Once he uses The Culling , dash perpendicular to the direction to dodge. You're much stronger in 5v5 settings. Look for front to back objective fights.
赏金猎人
EARLY GAME
S
赏金猎人 matchup: EARLY GAME Avoid lining up behind minions, her Double Up can chunk you for a lot of Health early, particularly if she kills the minion and gets the guaranteed crit to land on you. Once she trades onto you, Love Tap 's passive will deal bonus damage the first time, but if you extend the trade you should come out on top. Once she builds Vampiric Scepter , look to avoid trades as she will heal back up while poking you with Double Up . Watch for Make it Rain zoning, don't stand still in it or she'll combo it with Bullet Time . MID/LATE GAME She's very fast at moving around the map, she clears waves fast and can move to any skirmishes very quickly, so she may find number advantage fights. Counter this by pushing waves before she does. Always track her Bullet Time . An engage that catches a lot of your team in combination with her ult can wipe your team.
麦林炮手
EARLY GAME
S
麦林炮手 matchup: EARLY GAME Her level 2 all-in with Explosive Charge + Rocket Jump is deadly, play around her jump at all times. She shoves waves quickly, but she's also unable to freeze a wave due to her Explosive Charge passive. Use this to setup ganks. Look to bait Explosive Charge and then disengage if she uses it at max range. You can then look to trade without it. She can also use this ability to push the wave faster or on your support, in which case, you should retaliate. MID/LATE GAME She'll look to all-in squishies, save RE to reposition from Rocket Jump resets. Be careful when fighting near walls, as her knockback can isolate you from your support. Tristana is quite versatile at playing for single target damage or to play in teamfights with multiple resets. Do your best to deal damage in a safe way in front to back teamfights.
惩戒之箭
EARLY GAME
S
惩戒之箭 matchup: EARLY GAME He has very long range spells in Piercing Arrow and to control the lane. Use E to dodge abilities and look to trade back when they're down. Slow push the wave and keep it close to your tower. Since he's immobile, you can setup a successful gank. It also gives you a wider lane to run him down with E. MID/LATE GAME His Chain of Corruption can start fights, hold RE or Cleanse to escape. Make sure to leave the darker circle area to not get Rooted as well! If he builds lethality, track down his spells to the best of your ability since he can pretty much kill you from a screen away. If he goes on-hit, you need to be even or slightly ahead with summoner's up and Ultimate active. He has no mobility, collapse once his ult misses.
荣耀行刑官
EARLY GAME
A
荣耀行刑官 matchup: EARLY GAME Respect Spinning Axe zones, don't fight near his catch circles. If his Spinning Axe s drop, it's your window to trade. He loses a lot of damage until he catches another. Keep your E for disengage after he uses Stand Aside . If he loses momentum early, Draven struggles. Avoid dying so he can't cash in with his League of Draven passive. MID/LATE GAME Avoid short trades and be careful on long trades while he has Spinning Axe s. Respect Whirling Death . It can finish low targets even across the map. You win every front to back teamfight unless he's extremely fed.
暴走萝莉
EARLY GAME
A
暴走萝莉 matchup: EARLY GAME You win early trades if she doesn't land Zap! . Play behind minions or sidestep it to avoid the damage. Respect Flame Chompers! They can prevent you from chasing or extend crowd control duration. You can Q-stack easily on the wave, at best she may look to poke with Fishbones, the Rocket Launcher . If someone in your team is about to die, run away pre-emptively before Jinx can run you down with her Get Excited! passive. MID/LATE GAME Be careful in teamfights when someone in your team is about to die, as Jinx's Get Excited! passive will wipe your team. Commit to all-in fights before she gets a reset. Contest early objectives, as she becomes deadly after 3 items. Look for creative ways to play the teamfight with flanks and playing around terrain, as you can't win most front to back teamfights.
沙漠玫瑰
EARLY GAME
A
沙漠玫瑰 matchup: EARLY GAME Samira often looks to poke with Flair , so play behind minions. You can look for extended trades in level 1; she's weak until she has access to Wild Rush . If she dashes in with Wild Rush , look to retaliate afterwards, as it's her only mobility tool. Be careful when she's paired with melee supports, the synergy with CC chains is quite dangerous. MID/LATE GAME Save RE to dash out of Inferno Trigger . Buy Mortal Reminder to apply anti-heal and play around your team's CC spells, this way you can stop her during her Inferno Trigger , or at least lower the sustain. When she uses Blade Whirl , don't waste abilities, since it blocks all projectiles. Look to use your range advantage before commiting to a fight, as she thrives in chaotic, low-range fights.
炽炎雏龙
EARLY GAME
A
炽炎雏龙 matchup: EARLY GAME His Super Scorcher Breath ability deals single target damage at 0 stacks. At 25, it deals AoE damage. He's weak in the early game, pressure with Q active for quality extended trades. Dodge Achooo! to not give free stacks. He's not very easy to kill due to Flap, Flap, Flap allowing movement through walls and MMOOOMMMM! providing a small heal at level 6. Play with your support to get a kill angle. MID/LATE GAME His Super Scorcher Breath ability deals AoE damage and bounces past the target at 125 stacks. At 225, it adds an execute at around 5% health, which increases the more stacks he acquires. Once he has 125 stacks, be careful to not get hit by his Q bounce. At 225, his AoE can delete teams. It's very difficult to win front to back teamfights against Smolder as he has so much AoE damage, look for creative fights around terrain.
探险家
EARLY GAME
B
探险家 matchup: EARLY GAME Play behind minions to avoid Mystic Shot , if he can't poke then his laning phase becomes more manageable. Take extended trades with Q and ideally without Ezreal's Rising Spell Force passive being stacked. His Arcane Shift has a long cooldown early. Look to pressure every time it's down. MID/LATE GAME You win sustained fights. Ezreal wins poke wars. Force extended all in fights with your Ultimate. Wait for him to use Arcane Shift forward before committing to a fight, since he has no escape after that. You win front to back teamfights if you're even.
瘟疫之源
EARLY GAME
B
瘟疫之源 matchup: EARLY GAME Track Ambush cooldowns, often the support will walk up "for no reason" and then you'll be surprised when he bursts you down. Be suspicious of where he is. Ping if he's missing in case he roams and impacts your teammates. He's not strong in early game, look for extended trades and fight him to the death, you'll win with Q stacked. Use E to reposition from his poison zones and deny stacks. MID/LATE GAME Always assume he's flanking; save RE for disengage when he reveals with Spray and Pray . If you're well within his auto range, fight back to the death as you can't run away from him. Ping on the map very often as it's your job to track where Twitch is at. Buy Control Ward s to cut off his stealth engages. Group tightly around vision; don't give him flank angles.
暗夜猎手
EARLY GAME
B
暗夜猎手 matchup: EARLY GAME Vayne is short ranged, use Q and trade while spacing her at max range. Don't position near walls, as Condemn can easily turn fights or burn Flash . Try to hold the wave closer to your tower; it denies her short-range trades and gives you time to stack Q. This way you can also run her down or setup a jungle gank. MID/LATE GAME Vayne's Final Hour stealth makes her difficult to duel against as she wins in a 1v1. Disengage unless you're forced to fight. Coordinate CC from allies to punish her after Tumble , as it's her only real mobility tool. You can play front to backs into Vayne but your team needs to land hard CC or poke her down before you commit to the fight.
祖安花火
EARLY GAME
B
祖安花火 matchup: EARLY GAME Zeri's Burst Fire can't hit you if you trade with a high health minion in front of you. Exploit this to lower her conditions. She has 2 important spikes in lane, at level 2 when she has access to + + combo, and at level 6 when she can stat check with Lightning Crash . Save E to dodge her Ultrashock Laser Avoid playing next to walls, as she can use Spark Surge to engage unexpectedly or disengage completely from the fight. MID/LATE GAME Her Lightning Crash gives massive mobility and damage, disengage with RE until it expires. Then look to fight again. Avoid clustered teamfights, as her ricochets deals a lot of damage If she uses Spark Surge to reposition, look to capitalize as it's her only escape. Both Yunara and Zeri have strong teamfighting against clamped up teams and access to creative tools, you will have to adapt to your fed teammate's wincondition to determine which type of fight is best.
寒冰射手
EARLY GAME
C
寒冰射手 matchup: EARLY GAME Play behind minions to avoid Volley , if she follows up for a trade while you don't have Q charged, it could lead to a death. Use E's movement speed to dodge her Enchanted Crystal Arrow . Slow push the wave, play next to your tower so you don't let Ashe run you down. She's immobile, so she's easily ganked by your Jungler . MID/LATE GAME Always track Enchanted Crystal Arrow , consider having Cleanse or Quicksilver Sash if you get caught by surprise. In fights, don't front-to-back against her, approach from angles where her slows can't chain. She falls off in burst; win through faster rotations and poke. Avoid being first-targeted, let Ashe use Enchanted Crystal Arrow to engage before using Transcend One's Self .
戏命师
EARLY GAME
C
戏命师 matchup: EARLY GAME Avoid trading when his 4th Shot is up, walk back and let him use it on something else. If he's really looking to trade, try to have Q charged You can safely stack Q while he reloads. Use that window for pressure. Use E to dodge Deadly Flourish 's root. Punish his lack of mobility by doing slow pushes and setting up ganks for your Jungler . MID/LATE GAME Be careful with Curtain Call 's range. Use E to sidestep shots. You win duels if he's not close to 4th shot. Have caution when walking through jungle or to objectives, Captive Audience combined with Deadly Flourish can give a window to engage for the enemy team.
虚空之女
Rating: 3/10
EARLY GAME
C
虚空之女 matchup: EARLY GAME Trade with Kai'Sa while your minion wave is large, this reduces the damage from Icathian Rain . Avoid trading in minions; her Icathian Rain hits harder in close quarters. Dodge Void Seeker , it provides Kai'Sa with 2 Plasma stacks and this sets her up to proc her Second Skin passive and get a winning trade. Consider your positioning carefully post level 6, she can cover a large distance with Supercharge and kill you when you least expect it. MID/LATE GAME Always track Killer Instinct , she can dive through your frontline and assassinate you if fed. Save R for when she ults in, this way you can survive her, deal more damage, and have access to escape tools such as RE. Both Kai'Sa and Yunara have access to creative teamfighting, play around your team's strengths to see whether you should look for picks or for front to back teamfights.
涤魂圣枪
EARLY GAME
C
涤魂圣枪 matchup: EARLY GAME Senna's attacks apply a "Mist" effect for 4s. If she uses another ability or attack, she will collect the soul and stack. You want to avoid this as much as you can. Senna's can use Piercing Darkness on an allied minion to get unexpected angles and poke you down. Use E to sidestep her Q and deny soul stacks. If she misses Last Embrace , look to trade immediately. She has good sustain in lane, look for extended all-ins while your health is high. MID/LATE GAME Her range scales with her souls so she can poke you comfortably. Look for extended trades to kill her. When she burns Curse of the Black Mist but still in range, she's an easy target to be picked with RE. She needs to play teamfights front to back, you can also opt into it if your team is strong into those, or you can opt for creative maneuvers around terrain.
复仇之矛
EARLY GAME
D
复仇之矛 matchup: EARLY GAME Kalista's early game relies on autoing a minion and you, and then using Rend to poke and get you into range to all-in. She can also stack spears on one minion (like a cannon) and then uses Pierce to last hit and send the spears towards you. Avoid falling victim this pattern. Play with your Support to lower her health to look for favorable all-ins. MID/LATE GAME Avoid clumping with your team in skirmishes; Fate's Call allows her to engage with her Support safely. Once her Rend is used, she has considerably less damage for several seconds. Look to punish this window. You win front to back teamfights as long as she isn't fed, as her scaling is quite poor.
逆羽
EARLY GAME
D
逆羽 matchup: EARLY GAME xayah will use Double Daggers to push the wave and poke at the same time. Avoid playing behind your wave so you lower the value of her spell. She can use Featherstorm to layer CC if you were caught by another spell or if you stand in front of 3 feathers. Use E to sidestep Bladecaller pulls when she recalls feathers. You win extended trades if she doesn't have Bladecaller or if she misses it in the skirmish. MID/LATE GAME Respect Featherstorm → Bladecaller combos, as it's her main self-peel. Since you out-range Xayah, look to play on max range. You don't want to commit too much into the fight to avoid value from Bladecaller . Avoid clustering in teamfights, her feather line AoE can hit multiple targets. You win front to back teamfights, specially if you have a teammate that can poke Xayah down before the fight happens. Once Featherstorm is used, she has little defensive tools left.
战争女神
EARLY GAME
F
战争女神 matchup: EARLY GAME Her Boomerang Blade can hit twice, make sure to not get hit by both instances of damage. She pushes very quickly. You can match her shove with Q to keep her from crashing waves freely, as she spends a lot more mana than you. Her damage in the early game is quite low, you should be able to win extended trades. She can avoid fighting with her perma-push wave management and you both will scale into the mid game. Be ok with not interacting if your top side is winning, look to fight more if you need to find a lead. MID/LATE GAME Her ultimate, On The Hunt gives massive engage potential. Use RE to reposition accordingly. Avoid grouping too closely, her Ricochet shreds clustered teams. Once she uses Spell Shield , W becomes a guaranteed slow tool, which can setup a kill. Sivir has good front to back teamfighting, play according to your composition whether you want to play front to back or to be more creative with flanks and playing around terrain.

