[S9-S16] 🦈 CHALLENGER Fizz Guide 🦈 ALL MATCHUPS
🦈S9-S16 CHALLENGER FIZZ GUIDE🦈ALL MATCHUPS🦈
🌊 Introduction & Author
I have around six million mastery points on Fizz. I am consistently high elo on the EUW server over the past few years, and my peak is Rank 120 Challenger.
(ALMOST) DAILY FIZZ CHALLENGER/GM+ STREAMS:
VIDEO GUIDE:
What's up guys, before we go in-depth with this guide I'd like to introduce myself: My name is EsrucNL but you can call me Esruc. The NL stands for the Country I'm from: The Netherlands. It definitely doesn't stand for something like ''No Life'' or anything... just a heads up!
I have over six million mastery points on Fizz and I'm consistently high elo on the EUW server the past years and my peak is Rank 120 Challenger. I also did several unranked to master before and have gotten master with over 80% winrate several times. My highest peak was over 750 LP on EUW & 78% winrate 400+ LP on my smurf.
Fizz is my favourite champion in the entirety of League of Legends and i've been playing him for years because of his high outplay potential and mobility. I'd like to share my experience and secrets about Fizz over all these years that I played to make you guys a better player.
I do stream a lot on Twitch so if you want to see High Elo gameplay while we push for top 50 Challenger on EUW live and have more questions about Fizz for example what kind of sushi he likes or you just want to hang out with the 🦈Shark Nation community and talk about anime / gym related stuff / different games or anything really check it out and join our Discord server!
⚡ Runes
I've tried every single rune like Dark Harvest, Press the Attack, First Strike, Predator, Hail of Blades, Grasp of the Undying, Summon Aery to name a few and out of conclusion i've come to terms that Electrocute is THE best rune for Fizz by a long shot. It helps Fizz to burst down enemies quicker and it also helps with trading patterns, since it's easy to proc with your combos. In terms of damage it adds a decent amount aswell especially in the early game where trading and snowballing is key for Fizz to get strong in the mid to late game.
🔥 Summoners
⚡ ALWAYS FLASH + IGNITE
You always want to take Flash. It is way too good on Fizz. You can do several extra combos with this summoner spell. It is too good for many situations. Also in my opinion the most broken summoner spell with Exhaust.
Ignite is so valuable on Fizz. It gives you a lot of extra damage to kill your enemies and snowball and works with Electrocute. It is a very useful spell to have in general, since there is also so much healing in the current state of the game. Morellonomicon and Oblivion Orb are very situational items that I usually don't recommend building on Fizz unless there are some extreme cases. Ignite does give you that extra healing reducation that you much need.
🌍 TELEPORT?
The summoner spell Teleport is good to take when you are into extremely difficult matchups that will usually poke you out of lane very fast. A good example can be Lissandra she is one of your hardest matchups are unkillable when played well. So taking Teleport in these kind of cases can be a good replacer for Ignite HOWEVER if you play for your team and the enemy win condition is their ADC for example and need the extra damage from Ignite or the reach from Flash then this summoner is not worth taking over the other two.
🔱 Skill Order
As Fizz you most of the time max your E (Playful / Trickster) ability. This is because it gives you more waveclear, damage and lowers the cooldown on it. Which means you can move faster on the map by clearing the wave faster and by having lower cooldown.
The second ability you max is your W (Seastone Trident) this is because of the damage it provides. Lastly you max your Q (Urchin Strike) ability, since it does provide the lowest damage comparing it to the other two abilities and the cooldown doesn't get much lower.
For most games you will be maxing your abilities in this order, however there will be some matchups that will be harder to max your E against or simply your W will give you more value during laning phase. I will now explain what I mean.
For example you are fighting against a Vladimir or a pretty good Yasuo player that knows how to play around the wave. How the hell will you hit your E on them? Well let me answer that real quick: most of the time you won't.
This is where putting some points in your W comes in handy. Putting 3-5 points in W makes you do more damage to the opponent simply because they can't dodge the damage. Seastone Trident is an on-hit ability meaning you basic attack them to get the damage off, pretty hard to dodge basic attacks right? I do recommend putting 3 points in W if you struggle to get your E off. I personally think 5 points is too much, because it hinders your E ability, since it will be on a way too high cooldown in the mid game.
🛒 Itemization
📦 Core items
- Starter Items: Doran's ring start ➡️ Dark seal (EVERY GAME!)
- FIRST ITEM: ⚔️ LICH BANE
- SECOND ITEM: ⏳ ZHONYA
- THIRD ITEM: 👑 RABADON OR VOID STAFF
- LAST ITEM: 🔥 SHADOWFLAME
- Note: Don't sell boots if you have mid quest. If you are playing jungle or top, you can sell boots late game for Cosmic Drive.
🥾 Boots Breakdown
- SORCERER BOOTS: The best for damage / burst. Gives you additional magic penetration. Can't ever go wrong with these boots.
- IONIAN BOOTS: Gives you a lot of ability haste, which is nice for Fizz since you can use your E more often. Also reduces summoner spell cooldowns.
- MERCURY'S TREADS: Good if the enemy has a lot of MR, let's say 3-4 AP champions, and a lot of Crowd control.
- Overall best boots depend on the situation, but I prefer Sorcerer's Boots with mid quest!
🧠 HOW DO I MAKE A GAME PLAN?
Good question. This is what I'd like to hear! If you have asked yourself this while reading this guide, you are already on your way to becoming a better League of Legends player. If not... it doesn't really matter since I will help you either way ;).
Now, explaining a proper "Game plan" can be very hard on paper and it could easily turn into an entire essay. For the sake of this guide, I will keep it very strict and short so we can focus on the absolute core pillars for Fizz.
(If you guys do like to see more of this, YouTube has free game plan videos, and if there are enough requests I am totally open to making a long video on it as well if enough people want it. Let me know!)
🖥️ CHAMP SELECT (Where it All Begins)
The game does not start when you hear the announcer say ''minions have spawned.'' No, the game starts the very moment you are loading into the match. This is the exact window where you can gather completely free information and construct your game plan.
I'd say that the MAJORITY of League players do absolutely nothing during this time—they look at their phones or tab out. Don't be like them.
Now, what do I mean by "Free information"? It means analyzing exactly who your allies and enemies are, looking at every single matchup on the board, and anticipating how they will interact. A proper game plan acts as your ideal roadmap. It is tailored to the individual circumstances you start the game with, giving you a clear path to follow to maximize your chances of winning as the game develops and progresses.
It sounds a bit complicated at first, but you will get used to it very quickly.
📋 MAKING A GAME PLAN AS FIZZ
The moment you look at that loading screen, your job begins. You have to actively ask yourself the most important questions as Fizz:
- ❓ Who is my jungler, and who is the enemy jungler?
- ❓ What lanes have priority?
- ❓ What lane is our true win condition?
The more you play League of Legends (and the more guides you watch on this), the more naturally you will start to recognize these factors. Let's break down exactly why these questions matter.
🪵 The Jungle Question: Can We Win the 2v2?
You ask yourself this because you need to know whether you can safely contest skirmishes in the river or jungle.
🔍 Scenario Breakdown:
- Your Team: You have a heavy power-farmer like Shyvana in the jungle.
- Enemy Team: The enemy has an aggressive early ganker/skirmisher like Xin Zhao, paired with Zed mid (an AD assassin who naturally holds priority over Fizz in the early levels).
Who wins the Level 3 river fight? In 95% of cases, Xin Zhao and Zed will completely destroy you and Shyvana early on.
🛠️ How this changes your gameplay:
Knowing this beforehand—before the game even starts—means you already know exactly how to manage your waves. You know you must let the wave crash into you, freeze it safely near your turret, and absolutely PING your Shyvana away from contesting that early Scuttle Crab.
League is a highly variant game, meaning it is everchanging. But the fact that you asked this question before the match even started means you KNOW what to do before it even happens. This alone heavily increases your chances of winning.
🏹 The Lane Question: Where Are My Best Roam Odds?
You ask yourself this because you need to identify where to target your roams and where you will get the highest return on your investment.
🔍 Scenario Breakdown:
- Your Bot Lane: You have an aggressive, high-CC setup like Draven + Nautilus.
- Enemy Bot Lane: They are running a passive, safe scaling lane like Ezreal + Yuumi.
🛠️ How this changes your gameplay:
Draven and Nautilus naturally want to play aggressive, shove the wave, and look for blood. Ezreal and Yuumi will be forced under their own turret. Because you have a Nautilus for massive point-and-click crowd control, this lane is a goldmine. It is incredibly free to dive them over and over again, completely snowballing your Draven out of control.
🥊 Early Game Gameplay (Levels 1-5)
📉 Levels 1-2
Straight up: your first few levels (1,2) are extremely weak. I'd even say one of the weakest level 1,2 in the game. Keep that in your head. For example, do not fight a Yasuo or Yone during these levels. You will lose a lot of health for no reason or even die to them, meaning before you can even play the game you will be at a huge disadvantage. Do not 'ego' it and RESPECT 90% of the mid matchups.
Note: There are a few exceptions, for example during an assassin vs assassin matchup. Usually whoever gets level 2 or 3 first will have priority during the first few waves (like Katarina, Ekko, or Qiyana). Against these champions it can be okay to push the wave in at first, however in most matchups you will let the wave push towards you.
In general you do want to get the first 3 melee minions safely. This is easy to pick up because you started the game with your E. If you are against a ranged opponent, do not randomly walk up and lose your HP for no reason. Again, a lot of these matchups are about respecting the enemy and knowing when to fight. Patience will catch you a lot of kills later on.
Usually you do give up a small amount of CS if you are playing against a ranged champion like Orianna or Azir since they have a big range advantage. Do not GREED for a few CS if you lose more than half your HP. It is very inefficient especially since you want to hit atleast level 3 first before trading. Staying healthy comes first!
The more you play these matchups, especially vs melee champions, you will notice you can tend an auto attack or two here and there. This is all about knowing your limit and how the enemy moves. The more you play the game the better you will get at this. Just bear in mind that again, your first two levels just aren't that great.
📈 Levels 3-5
If you haven't lost a lot of HP because of your weak level 1-2, you did great! Now that you have 3 abilities (Q,W,E) after you hit level 3, you can start looking for some trades. Now this is usually matchup dependant; the more you play the more you will understand about trading patterns. The basic trade combo as in the chapter ''combos'' is Q + AA + W on the enemy and either E out or in depending on how low he is and what champion he is playing.
I recommend playing off enemy abilities. For example if the enemy Syndra used her E on the minion wave or missed it on you, this is THE time to look for a proper trade since she is an ability down on you. Abuse this and take a short trade or even a proper all-in depending on how tanky the opponent is. This will be clear towards you once you have some games on Fizz and understand your damage more.
This is also where wave management comes in. Knowing when to freeze or push is very important here; it depends on a few key factors like: what champion you are playing against, is he/she melee/ranged?, who your jungler is, who the enemy jungler is, what side of the map did my jungler start? So many questions you need to ask yourself before you decide what you want to do. This is where the game plan comes in.
If the enemy is playing extremely safe, for example a Lux or Veigar that is playing under turret, it is fine to push in the wave and look for skirmishes with your jungler to kill the enemy jungle 2v1 and create a lead off it. If not, you can always reset for more items = more damage = more kill pressure.
At this and most stages you also want to make sure you press the ''tab'' button for more free information. For example, you can see what they bought from the Shopkeeper to figure out what they will be building: if the enemy Corki bought a Null-Magic Mantle and a Long Sword, it is assumable they are building Hexdrinker. It doesn't always have to end up like that but the odds are a higher %.
⏱️ Mid Game (Level 6+)
🦈 Level 6 Powerspike
Fizz is now ONLINE and the Shark hasn't had a good meal in a long time. Level 6 is where you can look to start hard snowballing. Immobile champions should be playing under their turret now and be scared of you; if this does happen you can do the Q + R combo (Q the minion into R enemy champion to close the gap). If the enemy mid does not respect you it can lead to very easy kills.
Level 6 is also where you can setup the wave for very easy kills for you and your jungler. Freezing the wave can be key here especially against immobile mages. The moment they step forward is the moment you ult and your jungler comes and you pick up a free kill.
If the enemy is still respecting you and clearing the wave from a very long distance or it's close to impossible to kill him, it is good to look for roams. This is where you push the wave in and look for roams.
Level 6 is also where Fizz his skirmishing power is very strong. As Fizz you'd love to fight 2v2 or 3v3 most of the time depending on the team/enemy draft. Playing with Crowd control champions benefits you a lot, since you can hit your entire combo easily. Zac uses E on enemy Orianna? You press R, into a full combo and nuke them with the SHARK!
Now that we talked about Wave Management & a Game plan, you have a fair idea how it goes. If you did everything correct and you made a small game plan for yourself in your head you have identified the win condition. This means who can/will carry the game if this champion has resources.
A good example is the enemy team has 4 tanks (Zac top, Sejuani jungle, Malphite mid, Leona support). It is very hard to kill them as Fizz. HOWEVER! you have a Vayne on your team meaning she can use her true damage from her W and her kiting to kill every single tank very quickly. If Vayne has enough resources she can completely carry the game. This is where you roam to her lane and make sure she does get enough resources. Preferable you do want to roam with your jungler to add more odds to a succesful roam/gank so make sure you communicate properly with pings or by chatting.
🗺️ Roaming Strategy
Fizz is an AP assassin that excels at roaming. Now knowing when to roam plays a very important factor. Successful roams will allow you to get kills and snowball even further, but not only that it also helps your allies. Playing together as a team is the ultimate way to victory. After all League of Legends is a team game.
Most of the time you roam after you push the minion wave into the enemy turret. This will make you not lose minions since you already pushed the wave in and remember minions are gold and experience. They are a valuable resource after all so you can get your powerspikes.
Roaming is always good when you pushed the wave in. Whether you want to ward, check where the enemy jungler is or get kills from other lanes. After all you pushed the wave in, so there won't be a huge loss in terms of XP or gold. Even if you don't get a lot from just roaming you are not standing still or watching the enemy mid lane take his CS. Roaming will always help in terms of pressure aswell. Don't just stand still on mid lane doing NOTHING. Either Roam or reset always be moving and planning ahead.
Good times to consider roaming is:
- ⭐ You killed the enemy laner which leads into a free roam or reset for you
- ⭐ The enemy laner is playing extremely safe under the turret and you can't kill them
- ⭐ You pushed the minion wave in
- ⭐ You are in a very hard matchup and can't solo kill the enemy
- ⭐ Lane priority so you can help your jungler out in a skirmish
- ⭐ Enemy top / jungle / bot are very squishy and it's easy to get kills off
- ⭐ Deep warding
- ⭐ Denying enemy vision by clearing Wards
👀 Vision Control & Map Pressure
🎭 Fake Roaming
Now there is also a thing that I call ''Fake roaming''. Basically what you do is you place a Control Ward in a bush and even though you can't roam any lane or want to reset you just sit in that bush. The enemy won't know where you are and be worried. This ALONE pressures the enemy team. Yes, just standing still in the bush will make them feel pressured, also it will make your enemy laner spam ping like crazy. Try it yourself and look how the enemy bot / top fall back after you are missing for 10 seconds.
👁️ Vision and Warding
I cannot stress this enough but VISION is so important for a champion like Fizz or just in general vision literally wins games.
In most games as Fizz you want to swap out your Stealth Ward for an Oracle Lens early on so you can look for roams and deny vision for the enemy team.
Buying a Control Ward is very important make sure you always have 1 in your pocket or even 2 during the mid-late game if you can. These Control Ward will literally bait enemies and make their life a hell, since with proper vision denial the enemy is like a headless chicken on the map with no idea where anyone is. Meaning they will be constantly pressured.
Placing these Control Ward are situational and depends where which side of the map you play; you know this by playing for the objective. For example: Infernal Dragon is up in 30 seconds and Baron is down for another 3 minutes. Then you want to play at the botside off the map meaning you will use your Control Ward for botside.
🌲 Deep Warding
Deep warding is when you use your support item or in our case a Stealth Ward to know where the enemy jungle is. You do this so you can track the enemy jungle and know where they path to.
Jungle tracking uses a ton of game knowledge and can be very confusing for newer players. However if you do want to learn it I recommend checking out Skillcapped & Coach Curtis on Youtube. The moment you master how to track the enemy jungle you will be impossible to gank; a lot of Challenger players; like Faker know how to jungle track at a high level. This is also why Faker is almost ''ungankable'' for the enemy jungler.
The best warding spot for early game is the infamous ''Raptor ward''. If the enemy jungler is near this ward you can check what buff he has (Red Brambleback or Blue Sentinel). Knowing this you can look what lane he is pathing to while keeping this in mind you can use this to your advantage and ping your allies and setup a countergank or just in general ping so your teammate won't get ganked.
Also if you think the enemy jungler will gank mid lane and you see him at his red buff at 2:30 you can play the other side of the map making ganking you extremely hard.
📈 Mid Game Macro Strategy
🕒 When is Mid Game?
After Laning phase ends you get the mid game. The mid game is usually when the first turret has fallen and most champions have completed their first and/or second item (usually 15-20 minutes into the game give or take). This means objectives will be a very important key for you to focus on.
🕹️ What Do I Do As Fizz During This Stage?
This is where a lot of Fizz players get confused and don't farm a lot or are just completely lost on the map without having an idea what to do.
Your job as Fizz is to push out waves on either top/bot, look for solo kills and deny vision. These 3 points are the way to play Fizz during mid game. I will now explain what I mean with these 3 points.
🌊 Push Out Waves
This is when you push waves on a sidelane(top/bot) so you pressure the enemy team to go and clear these minions. If the enemy does not do this they will LOSE gold and experience aswell as potentially losing a turret which opens the map for you and your team even more.
❓ When do I know what lane to go to?
Now this has a quick and easy answer to: Which objective is up next or which does your team want to contest.
As an example: Rift Herald is up (which is on the topside of the map) and Infernal Dragon is up in 2 minutes. Which means you should be on the topside of the map. There is little to no reason for you to be on bottom lane, since the objective is up on the topside of the map.
Now... There are cases where both Rift Herald and Infernal Dragon are up at the same time. What do I do then? Another good question fellow fish enjoyer! And there are two answers to this question: whatever has most value to you and your team or Which objective you can get for ''free''.
For example if you are behind in the game and you know the enemy wants to go for Infernal Dragon you go topside and take a free Rift Herald. If you do try to contest with the enemy team make sure you go for picks / solo kills first before contesting if you know you lose a proper 5v5. It is not worth dying and losing both objectives. Play it smart.
🎯 Solo Kills
This is where you want to look for kills in the enemy jungle or on a sidelane. You get solo kills by playing smart and rotating on the proper times. For example you are stronger than the enemy Veigar on a sidelane and you know you can kill him you go towards him and try to finish him off as fast as possible for objective control. Bear in mind it's important to know where the enemies are before you do. Don't blindly go in as you can get baited and die.
OR: 1 minute before Infernal Dragon is up the enemy support Janna will try to ward botside or around the Dragon pit. This is where you can deny vision and try to kill her. Which leads us to our next point; denying vision.
🚫 Denying Vision
At this time you have swapped your Stealth Ward for an Oracle Lens to deny the vision on the enemy and look for solo kills. If the enemy has no vision you can easily hit your entire oneshot combo on them and kill them for more map/objective control which leads for more pressure and makes it easier for your team to do plays or to take objectives like Baron or Infernal Dragon.
👑 Late Game
When the time hits 25-30+ minutes and most champions have 3-4 if not more items. This is where the late game starts and Baron, Dragon Soul and Elder Dragon are highly contested objectives.
⚔️ How to Play Fizz in Late Game
At this point you arguably have your strongest items and have a high chance of oneshotting the enemy carry in the blink of an eye. This is almost the same as mid game where you look for solo kills, deny vision and play for objective control while pushing in waves. A single decision can either win or lose you the game which is why I will give you some tips in order for you not to make mistakes that a lot of people do tend to make.
A few questions you can ask yourself are:
- Do we win 5v5?
- If yes: you can look to team up on mid lane or to deny enemy vision at objectives like Baron or Elder Dragon and force the objective or bait the enemy into a fight where they have no vision.
- If no: you look for solo kills on a sidelane if your team is behind to make it a 5v4 so you have a higher chance of winning. (Do this again by denying vision and playing for the squishy enemy champion(s)).
- Do I win sidelane?
- If yes: Go to a sidelane and try to play smart and around vision to push waves in to get objectives like Turrets or solo kills.
- If no: if you do not win sidelane 1 on 1 against the enemy mid or top then it might be smart to push in waves so you can pressure the enemy team a little bit by doing that and play with your jungler to create a 2v1 situation so you can shut your opponent down.
- If you still can't win even with a 2v1 situation let's say you are against a very fed Jax as a Fizz and Xin Zhao then it might be a good idea to deny vision and look for picks in the enemy jungle. Get that squishy Sivir.
💡 Late Game Tips
- 🛑 What do I do when I'm fighting for Baron or Elder Dragon? As Fizz is it important to know that you don't have a lot of damage on objectives and it is more important to ZONE the enemy jungler than to make damage on the objective that you are contesting for.
- 🛑 Also do not hit normal stealth wards in the pit when the Control Ward is disabling it since it will give the enemy vision.
- 🛑 ALWAYS PUSH SIDE LANE FIRST BEFORE GROUPING. It allows you to rotate faster and pressures the enemy.
- 🛑 Don't try to play ARAM as Fizz when side lane towers are still up. Sidelane is your best friend try to push waves and get turrets or picks instead of mindlessly playing ARAM on mid (All random all mid) also known as when people just group on mid and do nothing.
- 🛑 Don't randomly overstay on a sidelane. After shoving waves don't randomly overstay in that sidelane. Look for rotations on other lanes, enemy jungle or get a reset off for objective timers.
- 🛑 Don't randomly use your flash for a ''useless'' kill. Flash is such an important summoner later on since it will land you free kills by closing in the range gap. Use flash for smart kills. Don't flash for a random kill on Orianna if that kill will do nothing since Baron will be up in 2 minutes meaning you will NOT have flash up for that fight. Flash for kills that are going to allow you to take more objectives.
💥 Teamfighting
Teamfighting as Fizz can be a bit tricky, however teamfighting is a big factor in League of Legends. Bear in mind that Fizz is a melee AP assassin so positioning plays a very important role for us.
This is where I bring up the ''Free information'' point again like in the last chapter. By pressing ''Tab'' on your keyboard you can see what the enemy is building or has build. Planning before a teamfight is very important again ask yourself these following questions:
- ❓ Does the enemy have Exhaust?
- ❓ Does the enemy have their Flash up?
- ❓ Who as Fizz can I oneshot in the enemy team?
- ❓ Who is the win condition of the enemy and can I kill this person?
- ❓ Do I play for stalling / peel for my team or kill the enemy carry?
- ❓ Do I have Void Staff when the enemy carry has a lot of MR (Magic Resist)?
These are some of the questions you ask yourself before you want to commit to a teamfight to get that TAB key and brain ready!
🛠️ Teamfight Execution
Again like in the last chapter you could look for solo kills / picks before a teamfight so you and your team have a number advantage.
If a pick is not possible you will need to look for flanks by denying vision and looking for the right side of the map (can be either top- or botside). Always start the teamfight with a third range ultimate (Chum the Waters) for most disruption.
Using vision to get clear flank angles and getting a pick because you denied the enemy vision in that bush is huge. Playing with patience is very important if you engage hastily or at the wrong time you will blow your cooldowns and potentially die.
- 🎯 Most of the games you will try to flank from behind instead of doing a direct approach from the front. This is for more pressure since the enemy doesn't know where you are.
- 🎯 As Fizz you can start the teamfight by engaging with your R this will cause for a lot of disruption for the enemy team and you can try to land a kill before your allies engage.
- 🎯 You can also wait for your team to engage if you have good setup for example a good Rakan ultimate can make your life way easier by hitting several people with a big Chum the Waters - Same goes for a Jarvan IV or Nautilus as an example.
- 🎯 Look for enemy cooldowns like their CC tools so you won't get hard CC'd by for example a Malzahar ultimate. This can ruin everything for you and you can easily die out without making a lot of damage.
- 🎯 If you play for a more peeling approach instead of an engaging approach try to ult towards whoever your carry is. As weird as it sounds it does help a lot and it does zone the enemy from engaging. After that you will try to go in and stall as much as you can with your E and Zhonya's Hourglass. After using Zhonya's you will be able to use your E again most of the time.
- 🎯 Post teamfight be careful that enemies can hide in a bush to finish you off when you are lower HP. Make sure to use your Oracle Lens if you have it up to see the enemies in a bush so you can avoid getting killed.
🩹 What To Do When Behind As Fizz?
When your early game didn't go well and you are behind in terms of gold and experience Fizz starts to struggle a lot.
Now let me tell you this straight up: The moment you make a lot of mistakes in the early game and you start the game being 0-3-0. It is over for you. With this I mean there isn't a magical way for you to do this and that; and then come back in the game. However it is always possible to come back and secure a win even when you are behind, but you do this by punishing and abusing the enemy mistakes. After all this is SoloQ and a ton of people make mistakes in terms of vision, macro, wave management and even mechanics. If the enemy would have a 3 kill lead on you and play it ''perfect'' it would usually be over.
Now how do you exploit the enemy their mistakes? You do this by managing the wave properly, setting up ganks, looking for roam timers and creating situations that benefit you: for example a 2v1 or 3v1 situation where you can take the enemy shutdown. As explained in the chapter before this is where wave management, jungle tracking, vision and roaming come in. By playing around these key factors you can come back even when you are behind as Fizz. Playing smart and punishing enemy mistakes will get you back in the game.
🚨 Comeback Tips
- 🧘 Take a big deep breath and have the right mindset. Focus on what you need to do instead of mindlessly raging that you died 3 times over. It happened. Get it over and focus on how you can secure a win. If chat/pings get too toxic because of your team spamming type ''/mute all''.
- 🗺️ Your main focus is to keep an eye out on the minimap and track the enemy team. You need to know the enemy's pattern and what they do next on the map.
- 👁️ Use vision to your advantage; either use your Stealth Ward to ward places where the enemy could be or use your Oracle's Lens to deny enemy vision for potential picks.
- 🔊 Use smart pings to alert your allies about any potential threats on the map. If you see the enemy Shaco pathing to top lane because of a deep ward then ping it!
- ⏳ Keep an eye on the timers of each objective so you know when it’s safe to ward or deny vision.
- 👥 Remember that numbers matter and you can always find a way to overpower a fed Champion with teamwork.


