Poppy Support
Builds
Standard Build
Second wind into double range botlane or DoT champions, bone plating into burst or engage
Rush swifties most of the time, pick mercuries if lot of CC and tabi if 2 or more autoattackers Get your boots asap
it's better to rush hp before armor
Gives you tankiness, mobility and damage on short trades the downside is the cost, you will have item spike a bit later than ennemy botlane but the spike is really strong
Poppy has a strong burst, so you want to pick ignite to have more kill potential Heal is viable but less alpha, good to pick if your team has a receiving engage draft and u need to peel carries
Can start Q into some melee that you don't want to dash in lvl 1, for example Leona, Nautilus,.. Can start W in rare case, against Rell to avoid getting engaged on lvl 2 transition or Camille because she can engage lvl 1 Can put 2 points Q on lvl 3 if u need it for kill pressure, it can give you up to 100 additionnal damage (+25 damage per Q proc per target)
Spicy Build
Personally I prefer electrocute rather than HoB
Get it asap
Best choice
Poppy is a good serpent wielder in case ennemies have lot of shields Edge of night is good to block the disengages spells from ennemies (milio Q, syndra E, ..) gives you much more all in angles
Always ignite
Draft
Poppy is a bad blind pick, she has a shit ton of laning phase counters.
You prefer to know botlane picks before locking poppy, you also like to know what ennemy jungle pick is because if you pick poppy into a jungler that you counter (jarvan, viego, ..) then you can roam and counter gank the lanes he is trying to gank or invade with your jungler making his game a nightmare.
Gameplay standard
Early game
First of all lvl 1 invade on ennemy jungler is a thing if you have damage runes but I don't like it much because it will put you behind and make your laning phase even harder.
So, you want to play lane bushes vision with sweeper and try to keep control of the bushes.
Use your passive to poke ennemies from bushes.
Use from bushes to look for stun engages.
Look for trades when you see ennemies mispositioning and giving you angles to stun them on walls.
If you play against enchanter, avoid getting poked to much and be patient, if you keep enough health, at some point of the laning phase you will see angles to all in with a flash stun Flash Heroic Charge.
Against engage matchups, you generally can't win a figth before lvl 3, you want to stay close to your adc to peel him with Steadfast Presence if he gets engaged and then go on ennemy adc to apply your damage on him Heroic ChargeHammer ShockIron Ambassador.
And against peel champions like Taric and Braum you don't really want to engage in 2v2 but your champion has bigger impact on roams and they don't have good options to punish your adc if you leave the lane.
Mid game
Play with your jungler and your strong side, by strong side I mean your carry that has the most golds.
Walk in ennemy jungle, play the vision and look to hexflash from raptors to dive ennemy midlaner for example or you can also dive bot/top and use hexflash from fog of war. Poppy is a really good diver champion if ennemy didn't see you. All you have to do is Flash Heroic Charge on a wall or tower, Hammer Shock and Iron Ambassador. Then you can start to walk out and wait at tower max range while your ally finish the ennemy, you generally have time to walk on ur shield to tank 1 more tower hit.
Late game and teamfights
Know your role, it can change depending ally and ennemy drafts, you might be the engage tool of your team to catch ennemy carry, then you might need to play it as a sneaky flanker and look for possible flash E Flash Heroic Chargeon carry, or you might be the frontline and the peeler, then you have to stay in front of your team, peel with W Steadfast Presence and stun first target that tries to engage your carries. Sometimes you have to do a mix of both.
Gameplay assassin
Early game
It's the same as standard gameplay, but after first bases you will be really squishy and do more damage, that means you will have more opportunity for kills but your mistakes will be punished harder, you have to walk out of fight with W Steadfast Presence after landing combo Heroic ChargeHammer ShockIron Ambassador, if you do short trade like this you can put ennemy adc to midlife just by yourself, but watch out your HP's are melting, don'(t get hit by a CC or you might die.
With this build your W Steadfast Presence is much more used as a mobility tool for engage or disengage than to block dashes.
Mid game
Again, it's like standard gameplay but amplified, you have to be a constant threats for ennemies, keep in mind since you have more damage that means more angle for kills. If you have a lead you see someone alone in their jungle you can activate Youmuu's Ghostblade and Steadfast Presence and rush him to solo kill him or get his flash Flash. Don't over chase or extend fights, you always want to do short trades and play with your cooldowns.
Late game
You have to play as a flanker like every assassins, use your mobility to find catch on carries and avoid people you can't one shot.
Tips
Your W Steadfast Presence can also prevent ennemies from using bard portals Magical Journey or use thresh's lantern Dark Passage, when you face those champions, ennemies will mistakenly walk towards it and it is opportunity for you to punish them.
You can hide Keeper's Verdict first animation by casting Steadfast Presence right before.
Do not use Steadfast Presence or Locket of the Iron Solari while charging up your ultimate Keeper's Verdict, it will cancel it and put your ultimate to 30s cd.
On the other hand, if you want to cancel your ultimate Keeper's Verdict, you don't need to use spells, you can just wait or press B. It will also go for 30s cd.
When using you ultimate Keeper's Verdict people that are in melee range with you will also get kicked or bumped even tho u are not aiming in their direction (additionally to the ennemies u are targetting).
Ennemy gates that they use to walk out of base to go in the jungle is considered as a wall for your Heroic Charge.
Jarvan ultimate Cataclysm is a fake combo with poppy because you don't have the range to dash Heroic Charge from outside the cataclysm if ennemy stands in the middle of it.
