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[ALL MATCHUPS] Sett Guide 600+ LP EUW Masters Top 9 Sett Peak [26.19] *Still getting updated*

OnlyBanda #1150Peak Master
#12 Sett
76K viewsSeptember 27, 202642 min read
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Sett
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Hail of Blades
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1. Why Hail of Blades?

Win Trades Before They Even Start!

Land your damage before the trade ends. Hail of Blades + bow gives you the attack speed to fit four punches into a short opening. Win that trade, wait for your tools to return, then use the next opening to threaten a kill.

Why I prefer it to Press the Attack: extra damage only helps if you can land the hits. The attack speed helps you get your punches in before the enemy leaves.

The tradeoff: you must wait for the rune between trades. Bone Plating can soak up your burst, and staying after your four punches can give the enemy the long fight they wanted.

2. Build Overview

Hail of Blades Build Overview

My Only Hail Of Blades Rune PageCheap Shot, Sixth Sense and Ultimate Hunter, with Alacrity and Last Stand. Take two adaptive force shards and flat health. Check the Matchup Guide for lanes that need a different page.

Doran's Bow is part of this setup. Its attack speed helps you fit four punches into the short opening from an E stun. but Dorans Blade is acceptable into most matchups. but bow is just more effecient

Plated Steelcaps when repeated basic attacks are a big part of the damage you need to survive.

Mercury's Treads when stuns, roots or other effects that tenacity shortens stop you from fighting. Magic damage alone is not the reason to buy them. Tenacity does not shorten knockups.

Boots of Swiftness when you are already strong but enemies keep walking away before you can start a fight.

Buy Long Sword first, then Ruby Crystal. If you cannot afford the sword, Refillable Potion is a small buy. Example: crash the third wave, recall for a sword, then use your item lead to punish the enemy for farming under your freeze.

DEFAULT. Stridebreaker first. Black Cleaver second for health, damage, movement speed and armor reduction. Example: you can keep punching one target while your teammates follow up with physical damage. Overlord's Bloodmail third adds damage to finish carries.

TEAM NEEDS DAMAGE. Stridebreaker first, Overlord's Bloodmail second, then Spear of Shojin. This is my damage route. Example: your team can start a fight but cannot finish the enemy backline. You need your engage to threaten a kill.

FAR BEHIND. Stridebreaker first, Sterak's Gage second, then Death's Dance if survival is still the priority. Example: you lost lane, but your carries are strong. Stay alive and help them carry. If your team needs your damage instead, choose Overlord's Bloodmail third.

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Third item choices: after Black Cleaver or Sterak's Gage, take Overlord's Bloodmail for damage or Death's Dance to survive. Death's Dance delays some damage, and your W shield can absorb that damage while the shield lasts. After Overlord's Bloodmail, Spear of Shojin is my damage option. Doran's Blade is a starting option for longer fights on a different rune page; use the bow for this Hail of Blades setup.

My usual choice. Ignite adds kill pressure after your first good trade. Spell changes for individual champions are in their matchup cards.

Start E or W based on how the lane begins. E gives a stun when you catch enemies on both sides. W lets you answer damage committed into you. Champion specific starts are in the Matchup Guide.

Choose a tab inside the widget to compare builds. Under Core Items, Set 1 is the default build, Set 2 adds damage, and Set 3 helps you survive from behind. Under Boots, the sets cover basic attacks, crowd control, and reaching targets. Champion specific setups are in the Matchup Guide.

3. Win the trade

Facebreaker E stun → 2 Auto attacks → Knuckle Down Q → 2 attacks → step back

Let both first punches land before Q. Q resets your attack timer, so the next pair starts sooner. The aim is four quick punches, then space.

One trade sets up the next. If your first trade leaves the enemy around 60 to 70% health, look for a kill when your cooldowns return. That is a cue to check your damage, not a promise: Bone Plating, armor boots and their remaining spells can change the result.

Facebreaker Facebreaker into Haymaker Haymaker: the E stun helps you land the true damage in the middle of W. If the fight needs both R and W, use R first, then W.

Flash plays: Flash → E → W to catch someone. W → Flash to move your punch as it goes off. R → Flash → E to set up a stun for your team.

4. Rules that win lanes

Wait for the rune. After your burst, move back until Hail of Blades is ready. Walking straight back in gives up the attack speed that made the first trade good.

Wait for E and W. Do not start another trade just because the first one went well. If either spell is still down, step back and wait.

Set up the stun. Enemy champion → Sett → enemy minion. Catch enemies on both sides with E. Pulling a champion with nothing on your other side does not give you the same stun window.

Respect Bone Plating. If you can safely trigger it with a small hit, do that first. Let its protection end before spending your full combo. At level 1, starting W can be better than forcing an E trade into it.

Stop when your trade is done. Against someone who wants a long fight, four good punches do not mean you should keep walking forward. Leave, wait for your abilities then repeat.

5. Build your early lead

Level 1: threaten the first three melee minions. In a lane where you can win the opening trade, use the Third brush to threaten the enemy as they walk up. Stay close enough to get your own experience. Check the matchup card before forcing this plan.

Build a three wave crash. Last hit at first so your minions build up. Push the third wave into their turret. You want a big wave and a level lead before thinking about a dive.

If they traded and are low: a level 3 Sett against a level 1 or 2 enemy can have a dive window. Check their health, your cooldowns and where the jungler could be. A crash is still useful if a dive is unsafe.

If they refuse to fight: crash, recall and buy Long Sword Long Sword. Come back and hold the returning wave near your turret. They now have to walk forward to farm while you have an extra item.

Ahead, but nobody will fight? Build and crash another big wave before looking for the enemy jungler or a safe dive. Behind? Keep collecting experience. Stop forcing trades and use the Far behind build in Core Items, Set 3.

Save Flash for a reason after lane. A side lane kill can be worth it if it draws another enemy away and lets your team take Baron. Spending Flash just for a kill can leave you unable to reach anyone in the next objective fight.

Need the plan for your lane? Open the Matchup Guide. Rune changes, champion examples and matchup exceptions belong there.


OnlyBanda #1150
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