ELISE JUNGLE - THE COMPLETE GUIDE
AP ASSASSIN | JUNGLE | EARLY GAME PRESSURE
Win early. Create numbers advantages. Punish mistakes. End games before you fall off.
SECTION 1 – OVERVIEW
Your Win Condition
Elise is an early-game AP assassin who wins through pressure, picks and snowballing lanes.
Your job is NOT to AFK farm until late game. Your job is to:
- Find vulnerable lanes and punish overextended enemies.
- Use Cacoon to create guaranteed kills.
- Get your lanes ahead before the enemy jungler scales.
- Convert kills into Dragons, Void Grubs, Herald or towers.
- Finish the game before your damage and usefulness fall off.
Your Strengths
- Extremely strong early ganks.
- Powerful tower dives with Rappel.
- High single-target burst damage.
- Excellent objective and skirmish potential.
- Can dodge abilities and reposition with Spider Form E.
Your Weaknesses
- Falls off compared with scaling junglers.
- Missing Cacoon makes kills much harder.
- Vulnerable when abilities are on cooldown.
- Can struggle against tanks and magic resistance.
- Bad fights can destroy your early-game advantage.
SECTION 2 – ABILITY PRIORITY & COMBOS
Skill Order
Q > W > E
- Q: Main damage ability in both forms.
- W: Additional burst and clear speed.
- E: Utility, engage and escape.
- R: Switch between Human and Spider Form.
Standard Gank Combo
- Approach in Human Form.
- Land Cocoon (E).
- Human Q.
- Human W.
- Transform into Spider Form.
- Spider Q for execute damage.
- Spider W to increase attack speed.
- Use Spider E to dodge, chase or reposition.
IMPORTANT: Do not waste Cacoon on low-probability attempts. A missed Cocoon often means a missed kill.
Spider Form Rules
- Spider Q deals increased damage to low-health targets.
- Spiderlings provide extra damage and help tank jungle monsters.
- Spider E makes you untargetable temporarily.
- You can use Rappel on enemies, monsters and eligible units to reposition.
- Save Rappel when possible to dodge important abilities or escape.
SECTION 3 – EARLY GAME PLAN (0–8 MINUTES)
Your First Priority
You are playing for early pressure, not a perfect farm record.
- Identify which lanes have setup and crowd control.
- Track the enemy jungler's likely starting position.
- Choose a clear that allows an early gank.
- Look for a lane with a realistic Cacoon opportunity.
- Don't force a gank just because you are nearby.
Before Every Gank, Check:
- Is my laner healthy enough to follow?
- Is the enemy pushed up?
- Does my laner have crowd control?
- Where could the enemy jungler be?
- Can I land Cocoon without gambling?
After a Successful Gank
Choose ONE:
- Secure Dragon.
- Take Void Grubs.
- Invade enemy camps.
- Take a plate.
- Help your laner crash the wave.
- Reset and spend your gold.
A kill without a follow-up is wasted potential.
SECTION 4 – GANKING RULES
Best Gank Opportunities
- Enemy laner is pushed past the river.
- Your laner has reliable CC.
- Enemy Flash is unavailable.
- Enemy is low enough to burst.
- Enemy jungler is visible on the opposite side.
Ganking Rules
- Approach from unexpected angles.
- Don't throw Cocoon from maximum range without reason.
- Let your laner initiate if they have reliable CC.
- Use Human Form for ranged pressure.
- Switch to Spider Form when committing to damage.
- Don't Rappel aggressively if you need it to escape.
Tower Diving
Elise is particularly good at tower dives.
- Check enemy health and summoner spells.
- Make sure your laner can follow.
- Land Cocoon.
- Commit your damage.
- Use Spider E to drop tower aggro or avoid incoming damage.
- Make sure somebody can tank the next tower shot if needed.
Never dive just because Elise has Rappel.
SECTION 5 – MIDGAME RULES (8–20 MINUTES)
Your Main Objective
Turn your early advantage into map control.
- Play around vision and picks.
- Control river before objectives spawn.
- Punish isolated enemies.
- Use Cacoon to start favourable fights.
- Invade with your support or midlaner.
- Avoid front-to-back fights against tanks.
The Elise Midgame Checklist
Before committing to anything, ask:
- Where is the enemy jungler?
- Am I playing with my strongest laner?
- Who can follow my engage?
- Do we have vision control?
- Can I kill someone before their team responds?
If the answers are unclear, don't force.
After Every Kill
- Can we take an objective?
- Can we invade?
- Can we take a tower?
- Can we establish vision?
- Should we reset?
One clean pick is better than chasing three enemies across the map.
SECTION 6 – TEAMFIGHT RULES
Your Role
You are an assassin, not a frontline tank.
Your priorities:
- Find isolated or vulnerable targets.
- Look for a flank. (It is also fine to front Front to back)
- Use Cacoon to catch an important target.
- Burst enemy carries when safe.
- Disengage if your combo doesn't secure a kill.
What NOT To Do
- Don't Cacoon the enemy frontline when their carries are exposed.
- Don't engage without your team nearby.
- Don't Rappel into five enemies.
- Don't waste your burst on a tank unless necessary.
- Don't force fights when your important abilities are unavailable.
SECTION 7 – THE GOLDEN RULES
★ If you cannot land Cacoon → DON'T FORCE.
★ If your lanes have no priority → DON'T INVADE.
★ If you have a numbers disadvantage → DON'T FIGHT.
★ If you get a kill → TAKE SOMETHING.
★ If you are ahead → PLAY AGGRESSIVELY WITH DISCIPLINE.
★ If you are behind → FARM, FIND PICKS AND RESET.
★ If the game is going late → PLAY AROUND VISION AND CATCHES.
WIN EARLY. CONTROL THE MAP. CLOSE THE GAME.
