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ELISE JUNGLE - THE COMPLETE GUIDE

FeyntPeak Master
71 viewsNovember 8, 20266 min read
English
Elise
jungle
Dark Harvest
AP
Assassin
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AP ASSASSIN | JUNGLE | EARLY GAME PRESSURE

Win early. Create numbers advantages. Punish mistakes. End games before you fall off.

SECTION 1 – OVERVIEW

Your Win Condition

Elise is an early-game AP assassin who wins through pressure, picks and snowballing lanes.

Your job is NOT to AFK farm until late game. Your job is to:

  • Find vulnerable lanes and punish overextended enemies.
  • Use Cacoon to create guaranteed kills.
  • Get your lanes ahead before the enemy jungler scales.
  • Convert kills into Dragons, Void Grubs, Herald or towers.
  • Finish the game before your damage and usefulness fall off.

Your Strengths

  • Extremely strong early ganks.
  • Powerful tower dives with Rappel.
  • High single-target burst damage.
  • Excellent objective and skirmish potential.
  • Can dodge abilities and reposition with Spider Form E.

Your Weaknesses

  • Falls off compared with scaling junglers.
  • Missing Cacoon makes kills much harder.
  • Vulnerable when abilities are on cooldown.
  • Can struggle against tanks and magic resistance.
  • Bad fights can destroy your early-game advantage.

SECTION 2 – ABILITY PRIORITY & COMBOS

Skill Order

Q > W > E

  • Q: Main damage ability in both forms.
  • W: Additional burst and clear speed.
  • E: Utility, engage and escape.
  • R: Switch between Human and Spider Form.

Standard Gank Combo

  1. Approach in Human Form.
  2. Land Cocoon (E).
  3. Human Q.
  4. Human W.
  5. Transform into Spider Form.
  6. Spider Q for execute damage.
  7. Spider W to increase attack speed.
  8. Use Spider E to dodge, chase or reposition.

IMPORTANT: Do not waste Cacoon on low-probability attempts. A missed Cocoon often means a missed kill.

Spider Form Rules

  • Spider Q deals increased damage to low-health targets.
  • Spiderlings provide extra damage and help tank jungle monsters.
  • Spider E makes you untargetable temporarily.
  • You can use Rappel on enemies, monsters and eligible units to reposition.
  • Save Rappel when possible to dodge important abilities or escape.

SECTION 3 – EARLY GAME PLAN (0–8 MINUTES)

Your First Priority

You are playing for early pressure, not a perfect farm record.

  1. Identify which lanes have setup and crowd control.
  2. Track the enemy jungler's likely starting position.
  3. Choose a clear that allows an early gank.
  4. Look for a lane with a realistic Cacoon opportunity.
  5. Don't force a gank just because you are nearby.

Before Every Gank, Check:

  • Is my laner healthy enough to follow?
  • Is the enemy pushed up?
  • Does my laner have crowd control?
  • Where could the enemy jungler be?
  • Can I land Cocoon without gambling?

After a Successful Gank

Choose ONE:

  • Secure Dragon.
  • Take Void Grubs.
  • Invade enemy camps.
  • Take a plate.
  • Help your laner crash the wave.
  • Reset and spend your gold.

A kill without a follow-up is wasted potential.

SECTION 4 – GANKING RULES

Best Gank Opportunities

  • Enemy laner is pushed past the river.
  • Your laner has reliable CC.
  • Enemy Flash is unavailable.
  • Enemy is low enough to burst.
  • Enemy jungler is visible on the opposite side.

Ganking Rules

  • Approach from unexpected angles.
  • Don't throw Cocoon from maximum range without reason.
  • Let your laner initiate if they have reliable CC.
  • Use Human Form for ranged pressure.
  • Switch to Spider Form when committing to damage.
  • Don't Rappel aggressively if you need it to escape.

Tower Diving

Elise is particularly good at tower dives.

  1. Check enemy health and summoner spells.
  2. Make sure your laner can follow.
  3. Land Cocoon.
  4. Commit your damage.
  5. Use Spider E to drop tower aggro or avoid incoming damage.
  6. Make sure somebody can tank the next tower shot if needed.

Never dive just because Elise has Rappel.

SECTION 5 – MIDGAME RULES (8–20 MINUTES)

Your Main Objective

Turn your early advantage into map control.

  • Play around vision and picks.
  • Control river before objectives spawn.
  • Punish isolated enemies.
  • Use Cacoon to start favourable fights.
  • Invade with your support or midlaner.
  • Avoid front-to-back fights against tanks.

The Elise Midgame Checklist

Before committing to anything, ask:

  1. Where is the enemy jungler?
  2. Am I playing with my strongest laner?
  3. Who can follow my engage?
  4. Do we have vision control?
  5. Can I kill someone before their team responds?

If the answers are unclear, don't force.

After Every Kill

  • Can we take an objective?
  • Can we invade?
  • Can we take a tower?
  • Can we establish vision?
  • Should we reset?

One clean pick is better than chasing three enemies across the map.

SECTION 6 – TEAMFIGHT RULES

Your Role

You are an assassin, not a frontline tank.

Your priorities:

  1. Find isolated or vulnerable targets.
  2. Look for a flank. (It is also fine to front Front to back)
  3. Use Cacoon to catch an important target.
  4. Burst enemy carries when safe.
  5. Disengage if your combo doesn't secure a kill.

What NOT To Do

  • Don't Cacoon the enemy frontline when their carries are exposed.
  • Don't engage without your team nearby.
  • Don't Rappel into five enemies.
  • Don't waste your burst on a tank unless necessary.
  • Don't force fights when your important abilities are unavailable.

SECTION 7 – THE GOLDEN RULES

★ If you cannot land Cacoon → DON'T FORCE.

★ If your lanes have no priority → DON'T INVADE.

★ If you have a numbers disadvantage → DON'T FIGHT.

★ If you get a kill → TAKE SOMETHING.

★ If you are ahead → PLAY AGGRESSIVELY WITH DISCIPLINE.

★ If you are behind → FARM, FIND PICKS AND RESET.

★ If the game is going late → PLAY AROUND VISION AND CATCHES.

WIN EARLY. CONTROL THE MAP. CLOSE THE GAME.


Author

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Feynt
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