s16 Olaf jgl guide
Build Overview
can go free boots instead of cashback. I go cashback on the crit setup every time to funnel around 1k gold for free throughout the game. Flat hp can be better if u like to do level1 invades or vs an invading champ. If u are full clear player go scaling hp.
this rune is just omega broken and erases most of the issues olaf faces in high elo. It is only good vs ranged/mobile teams that you don't need to statcheck in duels. Conqueror is much better vs champs you think u will 1v1 in the game. Vs jayce you would rather take stormraiders because you hard win 1v1 anyways this guy just wants to kite you in fights. Vs Sylas i would want conqeror to win duels harder and heal in fights. I'd go this in 20-30% of games.
don't go potions this is a waste of gold on your champ and won't allow you to purchase long sword + ruby after fullclear before crab. This champion needs mobility in the jungle and is a power farmer. Go green if you think u may get bursted in fights. If you think its ever a shieldbow game then its definitely a green smite game too. The shield is nice but honestly the blue smite helps you get out of so many sticky situations and will net you 1 level extra in the midgame because you get to resources and clear faster. That 1 level of hp stats is around half of greensmite shield. If we bring other stats you gain from that level into the equation I think blue smite has more value.
Go steelcaps most games. If there seems to be little steelcaps value then run omnivamp boots. Ionian is an option if using ghost for summoner spell haste.
so if you are running rav first just get as many long swords as u can regardless of your gold. Phage for stride 1st. DD first go pickaxe. If u do a base after fullclear get ruby + longsword on stride setups. long + cloth armor for dd first. Double long for rav first.
Stridebreaker is the best 1st item in most cases for jgl olaf. It provides sticking power on the target, fast clear, and all stats you need. Hexplate is an inferior item and just terrible in general. The downside to stridebreaker is the hideous buildpath but normally you can go phage 1st or long + ruby for first base components. Try to delay tiamat as long as possible because it is terrible and clunky to use before completing stridebreaker. I leave t1 boots open and go cashback partly because of this so i have an extra option i can purchase to avoid tiamat early. You need dd to stay alive this is a non negotiable item. If dd is hard nerfed the entire build crumbles that is how important it is. Then finish off with crit items so you 1 shot people. Building bruiser is a lolcow move in s16 you do no damage on bruiser and die just as fast. Items like jaksho, kaenic, spirit visage, sundered sky, steraks are trash now and building these won't help you stay alive in fights like how it did before.
default build for jg/top. only replacements id make is maw vs multiple ap threats 3rd/4th item. Shieldbow viable 3rd item vs execute champs like cho/garen. You should go this every game unless u are vs a really mobile ranged enemy comp. Vs lucian or trist or vayne ur going to have a hard time with ravenous instead of stride. Try not to go shieldbow only if u really need go this item. IE makes you one shot people and if ur vs ad threats usually u just force max damage rather than shieldbow. Vs ap cant really ignore so u go maw as your shield item and remove pd from buildpath. Randuins can be good 3rd or 4th vs heavy ad threats that are marksmen. You tend to lose against this type of comp anyways
I think Ghost is better than Flash in jungle role. Ghost combo with stride makes it so that you can maintain R easily in river fights for obj. Have to go ghost with ravenous
standard fullclear with QEW max. R points when 6 11 16. This is the skill order for optimal fullclears on blue start. E start olaf is 1-2 seconds faster but has too many consequences to justify. If enemy jungle plays for level 1/2 invades ur out of commision even with a ward. If enemy jungle started your opposite side ur also screwed here regardless of whether u had ward. You get so low early from E start you can't safely crossmap and trade camps with the enemy jungler. You could easily die to their mid or the enemy jungle can base or walk back to their camps if ur spotted on a raptors ward and kill you. Starting QEQ negates all of these concerns for only a 1-2 second drawback. You still make it to scuttle on time btw if u double smite on blue start. On redstart you can go E 1st as long as u have a raptors entrance ward. Make sure they can't start your raptors if u are E start on red that is a death sentence if this happens. It is less common for the enemy jungler to start your blueside on redstart so I think E start is more justified here. You won't make it to scuttle on time with long ruby on red start unless you E start and double smite. It is optimal to get a base in and purchase components on Olaf before the crab spawns because if you do any other level order ur just too low to fight for crab and can get punished. QWQ is terrible ur not utilizing the olaf jgl buffs and ur still 70% hp at crab not ideal.
for invading lvl1 on enemy blue/raptors or doing an early recall strategy. Early recall is good against invade champs that u want to get 6 without interacting with enemy jgl such as briar/ww/shaco. Invade lvl1 is ok vs weak early champs or really brutal matchups where u need to cheese to make it through the early game. I've put some thought into it and there is really no way to make it to scuttle on time with any path besides the early recall strat and be safe vs invades. If you do your standard red/blue start fullclear with QEQ or EQQ ur dead to any level 3 invade regardless of whether you do gromp first or krugs first. EQW QEW won't work either ur just handicapping yourself if they choose not to invade and u die to lvl3 invade anyways even with W. You don't want to waste time checking bushes for invades with Q because if u do so and they didn't invade u won't make it to scuttle on time with components. I purchase a ruby crystal after doing raptors red krugs and then do wolves gromp blue. I'm 80-90% hp at crab with a ruby crystal and my early game is secured. Level 1 invade is another alternative to the level 3 invade problem but some champs u can't do this against. If you invade a briar level 1 on his blueside and he has a ward on his blue he will kill you level 2. Same for warwick same for shaco nidalee kindred. Invading raptors or his red is another gamble that is not worth taking.
red start

